Warding of league..!! Isn’t it sound so crazy? It is basically ability to effectively place wards on the map. You can get most of the information about the enemy’s position and strategy here. Let’s get to know about How To Get Better At Warding League.
To to know all the information regarding the warding league then do read this article. You will going to know all about the warding league. If you really want to know all details then read till the end to know everything.
By blocking, you can change the face of the game completely and can easily challenge your opponents and know their movements. In addition, you can stay ahead of the curve and predict the movement of each opponent.
In this article, we will basically discuss and know all about the different warding techniques which will definitely help you.
What Are Wards?
Wards are basically the items that can be purchased from the shop during gameplay by defeating enemy teams and bots to level up.
After purchasing the ward, you can put them in the thick fog of war, the ward will clear the fog and finally you will be able to see the area on the map.
Placing the right wards at the right time will help you to win the team definitely.
There are different stations and places where each station works better than other stations. First, I will explain the ward, its effects and how to use it.
What Is Warding League?
Wards are deployable units that remove the fog of war in certain areas of the map.
Vision does more than just buy and place a ward. It is not necessarily a unit and can be granted by both the champion and the items they purchase.
At the beginning of the game, the player can choose between two different types of jewellery.
Wards are the deployable units that always removes the fog of war in an area. Before knowing about How To Get Better At Warding League let’s know about wards
In Wards Do Only Supports?
Investing 160 gold in two wards will greatly increase your chances of survival, create a safer environment for your team, and even increase your chances of ganging.
You are a split pusher with great mobility. Frankly, 160 gold doesn’t mean anything to a hero with such an amazing farming speed.
Vision does more than just buy and place a ward. It is not necessarily a unit and can be granted by both the champion and the items they purchase. At the beginning of the game, the player can choose between two different types of jewellery.
What Type Of Wards Are Present In League?
There are 4 kinds of wards present in league. They are…
- Control ward
- Green ward
- Warding totem
Lets know more about them and How To Get Better At Warding League.
The control word is displayed, showing the cloaked unit and the hidden trap or word.
The control word disables nearby green words and amber or blue jewel words, rejecting the vision normally granted by these items.
The control ward will survive until it is destroyed by an enemy team or the champion who owns the control ward deploys a new team.
Each champion can only have one active control district on the map at a time. Control-words can be attacked by the champion’s basic attack. Inflicts 1 damage for each basic attack.
The green eyes are invisible to the eye and can only be seen in the actual field of vision. Green eyes provide vision, but not true vision.
EkThe green ward lasts up to 3 minutes or until it is destroyed, or until a champion with 3 green wards on the map places a 4th ward and removes the first one.
Each champion can have up to 3 green eyes on the map at one time.
Protected totem words count towards this limit. Green Eyes can be attacked by the champion’s basic attack. Inflicts 1 damage for each basic attack.
There are four types of jewellery: red, reinforced red, blue, and yellow.
Red and yellow are available early in the game, and upon reaching level 9, players can switch to blue or upgraded red.
As a cool-down penalty when switching, you can freely exchange other jewellery.
Choosing a gadget between red, blue and yellow is an important strategic decision made by the team, and most players exchange gadgets at least once during the game.
The yellow eyes are invisible to the eye and can only be seen in the actual field of vision.
The yellow eyes provide the sides, but not the true vision. Yellow eyes last 90-180 (depending on level)
Yellow eyes are gems that charge over time.
The charging time for Yellow Eyes is 240-120 seconds (depending on the level) per charge.
Yellow Eyes are available free of charge at the start of the game. The yellow ward can be attacked with a normal champion attack.
Inflicts 1 damage for each basic attack.
Yellow eyes total 3 HP. Yellow eyes are revealed and disabled by Oracle Lens.
Yellow Eyes are worth 10 gold to destroy them.
About Early/ Mid / late Game Warding…
Early Game Warding
In general, it’s very easy to parry in the early stages of the game. Different team configurations can benefit from creative wards, but when it comes to lanes things are usually easy.
•In the Mid-lane, the words above the power runes help the mids make it easier to jump when refilling bottles or setting gunks with invisible or rushed runes.
•Off-lane, the ward behind the tree line helps protect players from gangs and nasty enemies like pudges and keeper of the light.
•On the safety side, the jungle’s protected fields provide ample visibility for early team fights, while the first turret has a high ground point that helps.
Mid Game Warding
•It gets pretty difficult in the middle of the game. Everything from team composition to clock time to game status can affect how and when you save.
• When considering where to place the
words, the first and most important question a support player needs to ask is what the team expects to do in two minutes.
•Will the team drop the Tier 1. Now, secretly setting a protective spell around the tower may be the way to go.
•This always applies to in-game parry, but the Outlanders update introduces two new in-game components in the form of neutral items and outposts.
•For neutral items, both teams emphasize the jungle more than they did a few years ago. This allows the ward at the entrance to the jungle to protect the team during farming.
•Players often want to place a ward as soon as they start stacking in their inventory. As a result, Wards could spread around the map in places like the Radiant Shrine in the jungle near the miserable Top Lane Tier-near one tower and the highlands Roshan.
•Each of these wards can be useful individually, but at the same time very close to each other is ultimately redundant.
Late Game Warding
•As the game nears the end, the purpose of parrying becomes a little easier.
•If the team is late, the bias can give you an additional vision to defend your base or to maintain the core’s ability to cultivate the jungle.
•Defend to keep your opponents in control as your team goes ahead. A deep ward on a hill surrounding an enemy base can create a pickaxe that triggers a dash to win the game.
•In any of the case, players can sneak around with the Smoke of Decet. Support needs to put in extra money to stay alive, as the core breaks and the timer respawns longer than ever.
•There’s more to blocking, but these tips need to give the player a little help and let them know how to approach blocking.
Best Time To Ward
After knowing about How To Get Better At Warding League let’s know about best time to ward. Place the ward along the current tower line. This way you can split the push / farm over time when the enemy team comes to stop you.
Without a vision, it may be best to freeze and farm the wave, or start a slow push wave and move it elsewhere.
As always, I want to put a ward in an enemy jungle in a busy area and go through the enemy jungle or middle road. With an invisible ward here, you can always know where the ward is, and you and your team can set up potential traps.
Best Places To Ward
After knowing about How To Get Better At Warding League let’s know about best places to ward. It’s a good idea to place control words on both the top of the map and the river to prevent enemy recoil.
A good top bush control station blocks the enemy’s view. This helps prevent TPs from being played and enemies discovering the jungle.
How can we control wards?
The control spell weighs 75g in the shop and you can carry two at a time. You only have one control ward on the map at a time and placing a new one will destroy the old one automatically.
How many control wards we can place
There are limitations to how many we can place. You can only carry 2 wards in a inventory. And also can place one 1 ward at a time and map per player.
So here we conclude my article which was all about the How to get better at warding league. At the end we want to say that You may agree or disagree with some of Ward suggestions and it’s okay like everyone .The game is different, it’s understandable.
Everyone may have different opinions Where to fight back and where not. We hope now you get to know everything about How to get better at warding league.
This article have clear all your queries regarding it. If you really liked it please drop a comment. Thank-you for giving your precious time to this article. Have a great day…!!